Hextech bonus Shield and Magic Damage per Augment: 20%.Hextech NEW: Now scales up based on the number of Augments in the Hexcore.Enforcer stun duration 3 seconds => 4 seconds.So Small (Yordle) now makes your Yordles smaller.So Small (Yordle) Dodge chance: 25% => 30%.Share the Spotlight (Socialite) bonus stats percent: 125% => 100%.Luden's Echo's damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8).Electrocharge's damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8).Time to choose Augments in Hyper Roll: 35 => 33 seconds.Time to choose 2nd and 3rd Augments: 60 => 58 seconds.Time to choose 1st Augment: 45 => 43 seconds.You can no longer be offered 3 economy Augments in the same round.S: Cycle between damage dealt, damage taken, and healing.New hotkeys added for combat recap control on PC. See Full Image Combat Recap Interface Changes Patch 12.5 Notes will cover champions, traits, items, and augments that are buffed, nerfed, adjusted, and removed here. In Normal, Ranked, and Hyper Roll, losing to a ghost army will now always increment your loss streak counter for the next dice roll.Addressed certain scenarios where a treasure chest payout could occur in PvE rounds in all game modes.Mercenary will now consistently grant a treasure chest payout in Double Up after winning your combat and reinforcing an ally.Talon VIP Blade's Edge bleed bonus duration: 100% => 75%.Smoke Bomb (Assassin) damage reduction: 80% => 60%.5th - 8th place: 2 points per min => 3 points per min.1st - 4th place: 3 points per min => 6 points per min.Mid-Patch Updates LoL PC Pass Mission Points Buff!
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